The piece that I have in my collection is # 38/100. This exclusive edition was intended for important personalities from the press and the video game industry, as well as a contest.
The titles of the art pieces are as follows:Īlthough the arts were released online, a very limited series of 100 units was made with the lithographs in very high print and paper quality within an attractive wooden case carved with the game's logo. The invited artists for this initiative were: Tara McPherson, Geof Darrow, La Boca and Kozik. Unique and renowned artists around the world participated in a series of original posters. Each of the four pieces that make up "Rise of the Tomb Raider Original Art Series" was released during an important event where the game was presented, such as Comic-Con or Gamescom. The partnership between Xbox and Rise of the Tomb Raider led to an initiative to represent the game through different artists.
Regarding the merchandising of the franchise with this great game, we are going to analyze below a selection of some of the most curious and rare objects that were released with the promotion: In terms of awards and recognition, Rise of the Tomb Raider won the WGA for best video game script and the Satellite Award for best action / adventure game. It currently has around 11.8 million units sold in total which is ultimately an absolute success.
When the game finally arrived on PC, the sales figures registered were much higher than previously seen, on PC it managed to sell in a single month three times more units than the combined versions of Xbox in all its time on the market. The reasons for this great difference can obviously be due to the fact that the original release of Rise only reached Xbox 360 and One, in addition to having just shared a launch with Fallout 4, another highly anticipated title. In the United Kingdom, for example, in its first week it only managed to place 63,000 copies, while Tomb Raider (2013) had figures of 180,000 copies in the same time.
Rise of the Tomb Raider had a smaller sales debut than its predecessor. The script of the game was based on myths from northern Europe, Russia and China leading Lara Croft to search for the Divine Source and the lost city of Kitezh, a kind of Russian city of Atlantis. They were joined as a third pillar by Cameron Suey, Narrative Designer. The writing and storytelling team for the title was re-formed with Rhianna Pratchett as lead writer and John Stafford as lead story designer. All this combined with excellent facial animations and surprising graphics that were the delights of the time. The game's engine, Foundation, delivered great visual and technical results as Lara went from 35,000 polygons in Tomb Raider (2013) to 200,000 in Rise of the Tomb Raider. On this occasion, Crystal Dynamics had the help of Eidos Montreal for the development of the online mode of the title, a relationship that would be even closer with the future delivery of the license, Shadow of the Tomb Raider. The title had a more traditional and shorter production cycle than the previous one, since despite the multiple changes and technical improvements they applied, they already had a base from which to work.
In addition, in August of the current year (2021), a former Square Enix and Xbox employee, Fabien Rossini, leaked to the press the figure that Microsoft paid for this temporary exclusivity after having worked himself to get the amount, which amounted to the 100 million dollars making the production of Rise of the Tomb Raider practically free for Square Enix and with it the most profitable game in the history of the franchise. This last detail was not disclosed at the time, causing fans to disagree with the decision and threaten to boycott the title. The announcement of the new Tomb Raider game set the social networks and official forums on fire, because to everyone's surprise, an exclusive collaboration was announced by Microsoft where the game would temporarily monopolize their consoles (Xbox 360 and Xbox One), leaving the rest of the platforms aside (PC and PS4) that had to wait another year to enjoy it. Rise of the Tomb Raider was announced at E3 2014 and the information about it was expanded on at Gamescom in August of that same year. If last month you missed our tour of the previous installment "Tomb Raider" (2013), I encourage you to take a look to continue the plot line of our story. In our monthly section "Treasure Hunters" we will analyze the impact of this powerful title developed by Crystal Dynamics, through collectibles based on the game. After the events of Yamatai in Lara Croft's first adventure in the Survivor trilogy, our protagonist must face the internal problems that this trauma caused in her life and in the search for the truth that plagues the Croft family, that is why that the title that we analyze next is called “Rise of the Tomb Raider” (2015).